Featured VR Project

Beyond the Vape

An Anti-Vaping VR Experience

An immersive educational VR experience developed to raise awareness about vaping using Meta Quest 3, Unity, and Blender. Created as part of Federation University's Student Wellbeing initiative to reduce vaping among students aged 17-30 through engaging, game-based learning.

VicHealth
Federation University Australia

Key Project Metrics

600+

Development Hours

Invested over ~600 hours across 3 agile sprints to deliver a polished, production-ready VR application.

8

Minutes Experience

An immersive 8-minute interactive journey through the dangers and consequences of vaping.

17-30

Target Age Group

Specifically designed for university students and young adults to maximize impact and relevance.

Interactive Experience Elements

3D Anatomy Visualization

Interactive 3D scenes displaying accurate anatomical models of lungs, heart, and brain to demonstrate the physical impacts of vaping on the human body.

  • Real-time organ degradation
  • Before/after comparisons
  • Educational annotations

Interactive Vending Machines

Users interact with virtual vape vending machines and immediately witness the consequences, creating a cause-and-effect learning loop.

  • Hand-tracking interactions
  • Consequence simulations
  • Choice-based narratives

Immersive Audio Design

Professional voice narration and background music enhance user engagement and emotional connection to the educational content.

  • Spatial audio positioning
  • Guided voiceover
  • Ambient soundscapes

First-Time User Tutorial

Dedicated tutorial scene designed specifically for VR beginners, ensuring accessibility for all users regardless of technical experience.

  • Controller guidance
  • Comfort settings
  • Interactive onboarding

Tools & Technologies

Unity

Game Engine

C#

Programming

Meta Quest 3

VR Hardware

Blender

3D Modeling

Agile/Scrum

Methodology

Jira

Project Management

Bitbucket

Version Control

Canva

Design

Agile Sprint Breakdown

Sprint 1

Research & Planning

Requirements gathering, user persona development, wireframing, and technical architecture design for the VR environment.

Sprint 2

Development & Integration

Core VR mechanics implementation, 3D asset creation in Blender, Unity scene building, and initial user testing iterations.

Sprint 3

Polish & Deployment

Audio integration, UI/UX refinement, performance optimization for Meta Quest 3, final QA testing, and presentation preparation.

Watch the Experience

Watch Demo on YouTube

Click to open video

YouTube

Full Application Demo

Complete walkthrough of the 8-minute VR experience showing all interactive features.

Watch Promo on YouTube

Click to open video

YouTube

Promotional Video

Short promotional video highlighting key features and educational impact.

Watch The Journey on YouTube

Click to open video

YouTube

Journey of our VR Application

An immersive educational VR experience developed to raise awareness about vaping using Meta Quest 3, Unity, and Blender.

Project Outcomes

HD
High Distinction Grade
3
Agile Sprints Completed
100%
Client Satisfaction

"This project successfully demonstrated how immersive VR technology can be leveraged for public health education, creating an engaging and memorable experience that effectively communicates the risks of vaping to young adults."

— Federation University Project Assessment