Beyond the Vape
An Anti-Vaping VR Experience
An immersive educational VR experience developed to raise awareness about vaping using Meta Quest 3, Unity, and Blender. Created as part of Federation University's Student Wellbeing initiative to reduce vaping among students aged 17-30 through engaging, game-based learning.
Key Project Metrics
Development Hours
Invested over ~600 hours across 3 agile sprints to deliver a polished, production-ready VR application.
Minutes Experience
An immersive 8-minute interactive journey through the dangers and consequences of vaping.
Target Age Group
Specifically designed for university students and young adults to maximize impact and relevance.
Interactive Experience Elements
3D Anatomy Visualization
Interactive 3D scenes displaying accurate anatomical models of lungs, heart, and brain to demonstrate the physical impacts of vaping on the human body.
- Real-time organ degradation
- Before/after comparisons
- Educational annotations
Interactive Vending Machines
Users interact with virtual vape vending machines and immediately witness the consequences, creating a cause-and-effect learning loop.
- Hand-tracking interactions
- Consequence simulations
- Choice-based narratives
Immersive Audio Design
Professional voice narration and background music enhance user engagement and emotional connection to the educational content.
- Spatial audio positioning
- Guided voiceover
- Ambient soundscapes
First-Time User Tutorial
Dedicated tutorial scene designed specifically for VR beginners, ensuring accessibility for all users regardless of technical experience.
- Controller guidance
- Comfort settings
- Interactive onboarding
Tools & Technologies
Unity
Game EngineC#
ProgrammingMeta Quest 3
VR HardwareBlender
3D ModelingAgile/Scrum
MethodologyJira
Project ManagementBitbucket
Version ControlCanva
DesignAgile Sprint Breakdown
Research & Planning
Requirements gathering, user persona development, wireframing, and technical architecture design for the VR environment.
Development & Integration
Core VR mechanics implementation, 3D asset creation in Blender, Unity scene building, and initial user testing iterations.
Polish & Deployment
Audio integration, UI/UX refinement, performance optimization for Meta Quest 3, final QA testing, and presentation preparation.
Project Screenshots
Watch the Experience
Watch Demo on YouTube
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Full Application Demo
Complete walkthrough of the 8-minute VR experience showing all interactive features.
Watch Promo on YouTube
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Promotional Video
Short promotional video highlighting key features and educational impact.
Watch The Journey on YouTube
Click to open video
Journey of our VR Application
An immersive educational VR experience developed to raise awareness about vaping using Meta Quest 3, Unity, and Blender.
Project Outcomes
"This project successfully demonstrated how immersive VR technology can be leveraged for public health education, creating an engaging and memorable experience that effectively communicates the risks of vaping to young adults."
— Federation University Project Assessment